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Mei

The Overwatch team was super helpful in providing me their game assets and High Poly Meshes to use as a starting point to recreate Mei for Heroes of the Storm. My job was to take what they did and convert it to an asset for Heroes that could be viewed from a top down POV and read properly. This required a good amount of editing the frequency of detail the original model had and rebuilding other bits to fit within the shape language of Heroes.

Huge thanks to our Animation team, Tech art team and Leads who supports/guides me in getting Mei into the game.

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