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Andrew Kinabrew
Andrew Kinabrew
Senior II 3D Artist with Blizzard Entertainment
Albuquerque, NM, United States

Summary

Senior II 3D Artist in the video game industry, Currently employed with Blizzard Entertainment.

comments that I make are my own and not that of my employer.

Skills

Character ModelingDigital SculptingHard Surface ModelingEnvironment Modelingfx assets3D ModelingTexturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
TopoGun
TopoGun
xNormal
xNormal

Experience

  • Senior II Character Artist at Blizzard Entertainment
    US
    May 2021 - Present

    Senior II Character artist for Overwatch 2. Responsible for creating characters, Weapons and skins. Work closely with Design, Tech Art, FX and Animation departments to satisfy any needs and resolve any pain points in production.

  • Senior II Character Artist at Blizzard Entertainment
    Irvine
    May 2012 - May 2021

    Senior II Character artist for Heroes of the Storm. Responsible for creating characters, skins, some environment art and some FX assets from existing concepts to game ready and optimized 3D assets. Work closely with Design, Tech Art, FX and Animation departments to satisfy any needs and resolve any pain points in production.

  • 3D Artist at Gazillion Entertainment
    San Mateo, United States of America
    June 2010 - February 2012

    Worked on Fortune Online. A free to play browser ARPG. Manage outsourced assets from multiple companies. Work as a means of communication between the outsource companies and the Art director/in-house team. Generate 3D and 2D art for characters, weapons, environments, props on concept art. Created UI art and icons based on specs from the Design team. Worked directly with the Tech team to implement the UI into the game.

  • 3D Artist at Game Production services, LLC
    Albuquerque, United States of America
    August 2007 - September 2009

    Responsible for creating real-time assets and textures and managing them through source control as environments, props, vehicles and effects using the Emergent Gamebryo pipeline for CADTS (Cognitive Air Defense Training System) 2007-2008, FCSMDT (Future Combat Systems Mobile Demonstration Trailer), JFETS-CASM (Joint Fires & Effects Trainer System Close Air Support Module), Urban Sim and an unannounced IP.